Project Inner Demons: The Marketplace

Introduction TheĀ Marketplace will be an interesting place to explore as it will be the main area for quests and meeting people, you will find stores will be short on supplies... luckily the castle is self sustaining with a surplus of livestock but if you want new weapons that give you a better chance against the … Continue reading Project Inner Demons: The Marketplace

Project Inner Demons: Meeting 1

Meeting notes Yesterday evening; myself, Jake and Jack had a meeting with the key purpose of getting assets created for the barracks map which consists of 5 different maps: BarracksExternal, BarracksInteriorGF (Ground floor), BarracksInterior1F (First floor), BarrackInteriorB (Basement) and BarracksShed. Sadly due to technical difficulties, Jake's machineĀ lost all of the work that he has done … Continue reading Project Inner Demons: Meeting 1

Project Inner Demons: Character Design – Main Protagonist – Part 1

Introduction The main protagonist has been discussed in detail between me, Jake and Jack. The key ideal is that he will constantly be developing through the story, all dependent on player choices. Which leads our artist Jack to make some very interesting art decisions on how we present those changes. Objectives A written overview of … Continue reading Project Inner Demons: Character Design – Main Protagonist – Part 1

Project Inner Demons: Level Design -The Barracks – Step 1

Introduction The Barracks is the starting location for the games prologue, it is here where you begin your story and get introduced to key game mechanics (movement, combat etc.) and characters. You will also find yourself coming back to this location on regular occasions throughout the story. Objectives A written overview of what the barracks … Continue reading Project Inner Demons: Level Design -The Barracks – Step 1